Recently, the 《塞尔达无双:封印战记》 development team revealed in an interview with Japanese media 4gamer that the development of the game was not initiated by Nintendo, but a complete plan that Koei Tecmo actively proposed cooperation intentions to Nintendo and led the advancement.
According to the interview, after the release of 《王国之泪》, its director Fujibayashi Hidemaru asked the series chief producer Eiji Aonuma whether Koei Tecmo should be invited to participate in supplementing the "Sealed War"-related content, but Aonuma believed that "the other party's intentions should be observed first."不久之后,光荣特库摩3A工作室负责人林洋介主动联系任天堂。
Hayashi Yosuke said that after experiencing 《王国之泪》, he came up with the idea of adapting it into a "unparalleled" style work, and immediately contacted the producer Matsushita Ryuta to start drafting a plan.由于双方此前曾在《灾厄启示录》成功合作过,此次开发基本是同一个团队负责,所以项目进展非常顺利。
This cooperation once again reflects the tacit understanding between the two companies in the development of derivatives of the "Zelda" IP, and also presents players with an unparalleled work that combines the depth of the story with the thrill of action.
标题:光荣特库摩操刀!《塞尔达无双:封印战纪》计划公开
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